This post belongs to a 10- piece Digiday series that checks out the worth of NFTs and blockchain innovation. Check out the complete series here
Dear readers,

Last week, Digiday introduced an unique editorial report called Token to Play, that included 10 stories checking out the difficulties and chances connected with NFTs in media, marketing and video gaming & & esports. As a part of that plan, we likewise produced a collection of 10 NFTs, which worked as the art for the stories, and today at midday EST, those NFTs will be offered for purchase on our OpenSea store
We did not set out to release this job with the objective of monetary gain or constructing an NFT organization. Rather, this plan intends to provide us a first-hand experience of what enters into developing an NFT collection to notify future reporting. It will likewise assist us figure out how interested our readers remain in learning more about the usage cases for NFTs through the editorial bundle accompanying our NFT collection.
All of the profits made from the sales of these NFTs will be contributed to a charity that Digiday has actually worked carefully with for several years: Sandy Hook Promise The non-profit company is concentrated on avoiding weapon violence in houses, schools and neighborhoods.
The editorial plan consists of a variety of guides to assist specify Web3-related terms in addition to explainers that check out the chances and evaluates the drawbacks of special NFT techniques specific gamers are requiring to develop brand-new worth for these digital properties, such as offering virtual property or incorporating NFTs into occasions.
The motivation for Token to Play originates from an ’80’s game, which affected how our chief innovative officer Ivy Liu and her innovative group created each initial robotic character. And with each NFT being an unique edition, they are unique properties to gather. Thank you to Ivy and her group for their effort on this job.
I ‘d likewise like to consist of an unique thanks to our content circulation supervisor Matt Quick, who came from the concept for this task after keeping in mind how well this material has actually carried out for Digiday Media over the previous year. And thank you to Digiday’s video gaming and esports press reporter Alexander Lee, for his contribution to this task.
We hope this plan is as helpful to check out as it was for us to compose and carry out.
— Kayleigh Barber, media editor, Digiday

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