in

WWE 2K22 is rebounding from dreadful 2K20

WWE 2K22.

WWE 2K22

Image Credit: Steam

Did you miss out on a session from GamesBeat Summit 2022? All sessions are offered to stream now. Learn more


As part of its current incomes report, Take-Two Interactive kept in mind that WWE 2K22 is surpassing its newest predecessors.

” Notably, WWE 2K22’s sell-in for its very first 4 weeks surpassed the levels attained for both WWE 2K19 and WWE 2K20, even with a modified release window that was not throughout holiday,” Take Two states.

WWE 2K20 had a rough launch. Gamers and critics panned the title for its sporadic material and various bugs. It was the very first entry in the annual series established entirely by Visual Concepts. Yuke’s had actually dealt with WWE video games for 18 years prior to leaving the brand name after WWE 2K19

That shift led to growing discomforts for Take-Two. After WWE 2K20’s unfavorable reception, the publisher chose to take additional time with its next significant fumbling video game. That method has actually settled, as WWE 2K22 is offering well and is getting a warmer reaction from fans.

Yuke’s, on the other hand, is now dealing with a fumbling video game for AEW. Entitled Fight Forever, the video game is anticipate to come out by the end of the year.

GamesBeat’s creed when covering the video game market is “where enthusiasm satisfies organization.” What does this imply? We wish to inform you how the news matters to you– not simply as a decision-maker at a video game studio, however likewise as a fan of video games. Whether you read our posts, listen to our podcasts, or enjoy our videos, GamesBeat will assist you learn more about the market and delight in engaging with it. Learn more about subscription.

Topics

GamesBeat PC Gaming

Read More

What do you think?

Written by admin

Leave a Reply

Your email address will not be published. Required fields are marked *

GIPHY App Key not set. Please check settings

Take-Two reservations grew 8% to $846M in March quarter

Take-Two reservations grew 8% to $846M in March quarter

Computer game voice acting is more varied than it has remained in the past

Computer game voice acting is more varied than it has remained in the past

Back to Top

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.

Hey Friend!
Before You Go…

Get the best viral stories straight into your inbox before everyone else!

Don't worry, we don't spam

Close
Close